Once you're done with a scene, you need to use the exporter to be able to create a file that is readable by the 3D Engine. If you didn't install the 3ds max EAD Exporter yet, check this page. When you have it installed, you can start with this!
You have your scene, and you need to export it, it's really easy! First, make sure that you have nothing selected (this will prevent some issues); then lead to the main menu and press the 3ds max logo at the top left corner of the interface. Look for the “Export” option, and click over it: A new window will appear. Here you can set a name for the file the exporter will create (in this case plane_animation), and select the format from the dropdown list. Select “EAD Model Export (*.EAD)” from the list, and press the Save Button: After pressing save, a little window will show up, these are the parameters that the .EAD will take in account in the export:
- Hierarchy will export the models, objects and relations between them.
- Materials will export the materials that are applied to the objects, with the parameters, texture names etc.
- Animation will export the animation information of the objects in the scene.
These are the three options that you need to activate before export, for further information check the specific exporter documentation.
Click OK, and an .EAD file will be created in the selected location of your computer. Now you can use it in the engine!
For more advanced options or how to export complex scenes, check the Advanced Export documentation.
NOTE: Currently there is a bug that may cause corrupt .EAD files if you don't activate the “Animation” option. A workaround if you want to export a model alone is to set the time range of only 1 frame, and export the file including animation, even the object isn't moving at all.