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Camera Settings

6.1- Camera

The cameras are like our eyes in the 3D world. In the 3DR Advanced the user can only set one camera:

float[] camPosition = new float[] {0.0f,30.0f,175.0f};
float[] targetPosition = new float[] {0.0f,5.0f,0.0f};
/** Set Initial camera position in the scene*/
gl3DEngine.setCameraPosition(camPosition);	  
 
/** Set Initial camera target position in the scene*/
gl3DEngine.setCameraTargetPosition(targetPosition);

You can find additional information here